Hi there, 

This is the first time I've posted on these boards, I wonder if any of you guys 
can help me out?

I am developing a CAD application that uses OpenSceneGraph and I need to 
implement custom serialization of the CAD data to/from disk. This requires 
saving individual nodes and their children to a custom file format along with 
some other data from the app. 

Now I notice OSG has the ability to save/load multiple file formats using the 
Plugins but what I'd really like to do is save/load a node to a memory pointer, 
so the node data is held in memory as opposed to being written to a file. This 
would allow me to serialize this node data inside my own custom file format. 

Is there any way to serialize / deserialize a node to memory using the existing 
plugins? If not, how could I go about implementing this?

Thank you very much in advance, 

AndyB

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13565#13565





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