Hi there, This is the first time I've posted on these boards, I wonder if any of you guys can help me out?
I am developing a CAD application that uses OpenSceneGraph and I need to implement custom serialization of the CAD data to/from disk. This requires saving individual nodes and their children to a custom file format along with some other data from the app. Now I notice OSG has the ability to save/load multiple file formats using the Plugins but what I'd really like to do is save/load a node to a memory pointer, so the node data is held in memory as opposed to being written to a file. This would allow me to serialize this node data inside my own custom file format. Is there any way to serialize / deserialize a node to memory using the existing plugins? If not, how could I go about implementing this? Thank you very much in advance, AndyB ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13565#13565 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

