Hi Robert, Thank you for your reply. Some quick questions for you -
By custom nodes do you mean my own classes inheriting a node? If so, no I don't have these. I am creating geometry inside Geode's in code, but the structure is very simple. As for the .ive format, I'll do a bit of googling to see what I come up with. What I'm ideally looking for is the fastest method of serializing nodes to memory stream (ideally binary format as opposed to text) and (of course this is a trade-off) the smallest file size once I save these blobs of memory. The CAD application I am working on has to handle input data with literally millions of meshes. Thank you! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13569#13569 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

