Hi Andy, It does sounds like .ive should foot the bill for you as your just using standard OSG classes.
Robert. On Fri, Jun 5, 2009 at 12:45 PM, Andrew Thompson<[email protected]> wrote: > Hi Robert, > > Thank you for your reply. Some quick questions for you - > > By custom nodes do you mean my own classes inheriting a node? If so, no I > don't have these. I am creating geometry inside Geode's in code, but the > structure is very simple. > > As for the .ive format, I'll do a bit of googling to see what I come up with. > What I'm ideally looking for is the fastest method of serializing nodes to > memory stream (ideally binary format as opposed to text) and (of course this > is a trade-off) the smallest file size once I save these blobs of memory. > > The CAD application I am working on has to handle input data with literally > millions of meshes. > > Thank you! > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=13569#13569 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

