Hi Andy,

It does sounds like .ive should foot the bill for you as your just
using standard OSG classes.

Robert.

On Fri, Jun 5, 2009 at 12:45 PM, Andrew Thompson<[email protected]> wrote:
> Hi Robert,
>
> Thank you for your reply. Some quick questions for you -
>
> By custom nodes do you mean my own classes inheriting a node? If so, no I 
> don't have these. I am creating geometry inside Geode's in code, but the 
> structure is very simple.
>
> As for the .ive format, I'll do a bit of googling to see what I come up with. 
> What I'm ideally looking for is the fastest method of serializing nodes to 
> memory stream (ideally binary format as opposed to text) and (of course this 
> is a trade-off) the smallest file size once I save these blobs of memory.
>
> The CAD application I am working on has to handle input data with literally 
> millions of meshes.
>
> Thank you!
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=13569#13569
>
>
>
>
>
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