... To add to the above, I just noticed osg::ReaderWriter::writeNode has an overload accepting a std::ostream
I imagine this is what I'm looking for - the ability to read and write nodes to a memory stream. Does anyone have any experience this this overload and can offer comment on it? Thank you :) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13567#13567 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

