Hi,

Im trying to do some texture animations in different objects (billboards).
For this purpose im using Geometry::setTexCoordArray(unsigned int unit,Array*) 
in a Update callback. 
I found out that using this function is quite expensive, making my app slow 
down from 120 fps to 40 fps with 2000 billboards (quads).
Is there any other cheaper way to dinamically change the texture coords?

Thank you!

Cheers,
Joseba

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http://forum.openscenegraph.org/viewtopic.php?p=13668#13668





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