Shaitan wrote: > Hi all, > Sorry for not providing much information about the interest of changing text > coords. Im working on animating avatar impostors for which im using a > billboard with a texture (sprite) of an avatar. With OSG its easy to > implement a special kind of billboard for managing sprite animations > depending of the point of view of the camera, but using setTexCoordArray is > slow (perhaps, as you pointed out, im using compiled lists). At this moment i > prefer not to use GLSL, as im already using other shaders on the nodes, but > this is a possibility if i find out that there is *NOT* an efficient > alternative. > > Thans for your help. > > J. > > P.S. The method tha Ulrich sugested works pretty well!! :-D
Hi, Just an idea: have you taken a look at TexGen, I use it in projective texture mapping to automatically compute the texcoords, maybe you could use it too. Good luck Max ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13755#13755 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

