Hi all,
Sorry for not providing much information about the interest of changing text 
coords. Im working on animating avatar impostors for which im using a billboard 
with a texture (sprite) of an avatar. With OSG its easy to implement a special 
kind of billboard for managing sprite animations depending of the point of view 
of the camera, but using setTexCoordArray is slow (perhaps, as you pointed out, 
im using compiled lists). At this moment i prefer not to use GLSL, as im 
already using other shaders on the nodes, but this is a possibility if i find 
out that there is an efficient alternative.

Thans for your help.

J.

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http://forum.openscenegraph.org/viewtopic.php?p=13682#13682





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