Hi all, Sorry for not providing much information about the interest of changing text coords. Im working on animating avatar impostors for which im using a billboard with a texture (sprite) of an avatar. With OSG its easy to implement a special kind of billboard for managing sprite animations depending of the point of view of the camera, but using setTexCoordArray is slow (perhaps, as you pointed out, im using compiled lists). At this moment i prefer not to use GLSL, as im already using other shaders on the nodes, but this is a possibility if i find out that there is an efficient alternative.
Thans for your help. J. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13682#13682 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

