Hi, regarding matrixmanipulators, almost all the example have TrackBallManipulator as the view's manipulator, separater from the cameras. So, if i have an update callback on a camera to set its (and its slave) position and orientation, how does that interact with a trackballmanipulator. can i remove it from the view and add it back? can i easily toggle on/off the trackballmanipulator, so i can control programmatic vs user control of these master/slave cameras? that would be really nice.
Thank you! Cheers, Bob ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13726#13726 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

