Hi,

regarding matrixmanipulators, almost all the example have TrackBallManipulator 
as the view's manipulator, separater from the cameras.  So, if i have an update 
callback on a camera to set its (and its slave) position and orientation, how 
does that interact with a trackballmanipulator.  can i remove it from the view 
and add it back? can i easily toggle on/off the trackballmanipulator, so i can 
control programmatic vs user control of these master/slave cameras?  that would 
be really nice.

Thank you!

Cheers,
Bob

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http://forum.openscenegraph.org/viewtopic.php?p=13726#13726





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