Hi Bob, The answer is almost always answered by answering the simple question - no you logically have two separate views or do the two cameras that are taken the pictures share the same view. In your case it does sound like you have a single view, but two ways of rendering it - so you don't have multiple view's, and since you only have a single view then a osgViewer::Viewer (which "is a" View) will be appropriate.
Robert. On Tue, Jun 16, 2009 at 9:59 PM, Bob Youmans<[email protected]> wrote: > Hi, > > thanks for the great advice. if i'm going to have 2 render targets, one a > memory image (ultimately custom shader) and one the GUI view window, should i > still use Viewer, or CompositeViewer? It would be nice to be able to turn > off the visible one for more performance. They will have exactly the same > transform matrix, but be different resolutions. So, i need to switch between > user / program control of the transformation matrix, and also switch between > rendering the memory / visible images (or both). Is this doable? Does it > make sense? > Thank you! > > Cheers, > Bob > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=14052#14052 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

