Hi Bob,

The answer is almost always answered by answering the simple question
- no you logically have two separate views or do the two cameras that
are taken the pictures share the same view.  In your case it does
sound like you have a single view, but two ways of rendering it - so
you don't have multiple view's, and since you  only have a single view
then a osgViewer::Viewer (which "is a" View) will be appropriate.

Robert.

On Tue, Jun 16, 2009 at 9:59 PM, Bob Youmans<[email protected]> wrote:
> Hi,
>
> thanks for the great advice.  if i'm going to have 2 render targets, one a 
> memory image (ultimately custom shader) and one the GUI view window, should i 
> still use Viewer, or CompositeViewer?  It would be nice to be able to turn 
> off the visible one for more performance.  They will have exactly the same 
> transform matrix, but be different resolutions.  So, i need to switch between 
> user / program control of the transformation matrix, and also switch between 
> rendering the memory / visible images (or both).  Is this doable? Does it 
> make sense?
> Thank you!
>
> Cheers,
> Bob
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=14052#14052
>
>
>
>
>
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