Hi, thanks for the great advice. if i'm going to have 2 render targets, one a memory image (ultimately custom shader) and one the GUI view window, should i still use Viewer, or CompositeViewer? It would be nice to be able to turn off the visible one for more performance. They will have exactly the same transform matrix, but be different resolutions. So, i need to switch between user / program control of the transformation matrix, and also switch between rendering the memory / visible images (or both). Is this doable? Does it make sense? Thank you!
Cheers, Bob ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14052#14052 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

