Hi,

thanks for the great advice.  if i'm going to have 2 render targets, one a 
memory image (ultimately custom shader) and one the GUI view window, should i 
still use Viewer, or CompositeViewer?  It would be nice to be able to turn off 
the visible one for more performance.  They will have exactly the same 
transform matrix, but be different resolutions.  So, i need to switch between 
user / program control of the transformation matrix, and also switch between 
rendering the memory / visible images (or both).  Is this doable? Does it make 
sense?  
Thank you!

Cheers,
Bob

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