Hi James,

Do you want to testing culling from within the cull traversal itself,
or do you wish to just test against the view frustum polytope
independently from the cull traversal?  For the later I'd just use an
osgUtil::PolytopeIntersection in conjunction with
osgUtil::IntersectionVisitor.

Robert.

On Mon, Jun 29, 2009 at 11:29 AM, James
Buckthorpe<[email protected]> wrote:
> Hi,
>
> I do need to know whether or not the node has been culled, not just whether 
> it is inside the view volume. I am a bit stuck as to how to do this.
>
> As part of the application I am developing I am planning on moving a node 
> around the scene and testing whether it is visible from different locations 
> (i.e. whether it has been culled) as well as whether it is within the view 
> volume of a camera.
>
> Can anyone offer any suggestions?
>
> Your help is much appreciated.
> Cheers,
> James
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=14640#14640
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to