Hi,

Yes I am already using the osgUtil::PolytopeIntersector to work out whether the 
object is inside the FOV. However I am finding that the list of intersections 
includes my node of interest regardless of whether it has been culled or not 
due to another object or objects being in the way.

How do I go about check whether the object has been culled?. My attempts to use 
the CullVisitor (as above) failed. 

Cheers,
James

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