Hi, Yes I am already using the osgUtil::PolytopeIntersector to work out whether the object is inside the FOV. However I am finding that the list of intersections includes my node of interest regardless of whether it has been culled or not due to another object or objects being in the way.
How do I go about check whether the object has been culled?. My attempts to use the CullVisitor (as above) failed. Cheers, James ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14657#14657 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

