Hi Vic,
How do you use GraphicsWindowWin32? I haven't found any tutorials or samples using it and I can't figure it out by looking at the documentation.
You don't generally need use GraphicsWindowWin32 directly. If you're on a Windows system, creating any viewer (osgViewer::Viewer, osgViewer::CompositeViewer with an osgViewer::View) will create one for you. GraphicsWindowWin32 is an implementation detail, because when your app runs on Linux or MacOS X you won't be able to create one, so you're better off letting OSG create the type that's appropriate to your system, which is what it will do when you use osgViewer::Viewer/CompositeViewer.
Some cases might warrant creating a GraphicsWindow directly, for example if you've subclassed one of the GraphicsWindow classes to change their behavior, but that's rare.
What are you trying to accomplish? J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

