Thank you! That appears to work! It allows me to open several windows at once, 
though the program (and the windows that open) are not responsive for some 
reason. Could be my fault, not sure.

How do I associate a osgViewer::Viewer with a osg::GraphicsContext so that it 
renders inside of that specific window?

Another thing... simplified description of how I have set it up: I'm using a 
game loop that checks a global boolean g_quit variable and inside it I'm 
calling the frame() method of my osgViewer::Viewer object among other things. 
Most examples I have seen are using the run() method but that seems to have 
loop in itself so it's not applicable here. Is frame() the preferable way to do 
this? Does it automatically update, cull, draw through that method? I want to 
see if I have got this right.

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http://forum.openscenegraph.org/viewtopic.php?p=15253#15253





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