Hi Robert, As expected, I did a mistake when building two VC9 packages (documentation was missing in packages named "all" because I forgot to generate the doc before). Sorry. Please use openscenegraph-all-2.8.2-win32-x86-vc90-Debug(2).zip and openscenegraph-all-2.8.2-win32-x86-vc90-Release(2).zip (instead of the "without (2)" ones). Same thing for openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip as told in my previous mail. Upload should be complete in less that 30 min.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- Mail d'origine ----- De: Sukender <[email protected]> À: OpenSceneGraph Users <[email protected]> Envoyé: Tue, 4 Aug 2009 07:41:21 +0200 (CEST) Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released Hi Robert, hi Jose-Luis, hi all, I'm uploading VC8sp1 binaries for 2.8.2, as for VC9sp1. However, You'll have to delete "openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release.zip" (which was truncated beacause of a transfer termination) and use/rename "openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip" instead. BTW, Jose-Luis and Robert, may packages maintainers have a full read/write access to a specific FTP folder, such as one with their name? That would avoid such things, as I could have replaced the truncated file. (And I have to check something on VC9 binaries I uploaded ; I just hope all went right or I'll have to upload renamed files again!) And a final question: should the site have a link (or text reference) to download a "doc" package on the wiki/Support page? Something like this: "Reference Guides - online reference for OpenSceneGraph API's. Offline documentation may be downloaded from one of the precompiled binaries set on the download page." Cheers, -- Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 03 Aug 2009 16:51:57 +0200, <[email protected]> a écrit: > Hi Robert, hi all, > > Uploading VC9sp1 binaries for 2.8.2 (release & debug - ETA: 3 minutes)... > I'll try to do the same with VC8sp1 tonight or tomorrow. > Please tell if anything went wrong. > Cheers, > > PS: I'll certainly become active again on the mailing list from now :) > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > ----- Mail d'origine ----- > De: Robert Osfield <[email protected]> > À: OpenSceneGraph Users <[email protected]> > Envoyé: Tue, 28 Jul 2009 08:33:04 +0200 (CEST) > Objet: [osg-users] OpenSceneGraph-2.8.2 released > > Hi All, > > I'm delighted to announced the 2.8.2 release, the second patch release > of the OpenSceneGraph-2.8 series. We don't have any binaries yet, so > I'd appreciate if some gracious souls could pitch in and build the > binaries and then upload them to ftp so we can work on getting them > uploaded to the downloads page. > > Many thanks for all your assistance in testing and bug fixing, > Robert. > > -- > > Source code packages can be found on the Downloads page > (http://www.openscenegraph.org/projects/osg/wiki/Downloads): > > source package : OpenSceneGraph-2.8.2.zip > svn tag: svn co > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.2 > OpenSceneGraph > > > Updates between 2.8.2 and 2.8.1 releases include: ¶ > > * Build fixes for: > o RedHat Enterprise Linux > o Building of dicom plugin with ITK under Linux. > * Crash fixes to: > o crash during window destruction under Windows when using > closing a MFC based GraphicsWindow > o deadlock under Windows due threading issues with atomic > operations in Win32 Barrier implementation > o OpenFlight plugin not handling spaces at the end of option strings > * Bug fixes to : > o computation of sector range in osgSim::LightPoint > o extension checking of FBO packed stencil support > o position of tabs at corners of manipulators > o threading bug in .osg plugin that occurred during > multi-threaded initialization > o alignment of Text what setting alignment after assign text string > o loading of compressed texture arrays > o texture generate mipmap for non power of two textures > o regression in X11 key symbol remapping, improved support > for Russian keyboards > o regression of StencilMask setting in RenderStage > o small memory leak in X11 usage > o Transform::computeBound() double BoundingSphere support > o Resize handling when master and slave Cameras share the > same GraphicsContext > o Handling of locale in plugins and env var parsing so it > always follows the '.' decimal place convention regardless of the > desktop/application locale > > Updates between 2.8.1 and 2.8.0 releases include: ¶ > > * Build fixes under !FreeBSD and IBM AIX, and RedHat Enterprise Linux > * Improved compatibility with SWIG wrapper building > * Crash fixes in osg::State, osg::Geometry and osgWidget > * Bug fixes to : > o draw instanced support > o Optimizer - MergeGeometryVisitor, > RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor > o hdr image loader > o handling of opacity maps in 3ds loader > o dxf loader > o frame buffer object > o cursor/event handling in windows > o windows threading > o memory leak in Collada loader > o fixes to display lists/vbo creation that prevent crash > under ATI drivers > o subface PolygonOffset setting in OpenFlight > o osgconv --formats under OSX > o osgTerrain::Layer bounding volume calculation > > Updates between 2.8 and 2.6 include: ¶ > > * New osgVolume library for volume rendering, with support for: > o High quality GPU based Ray tracing > o Transfer functions > o Per pixel lighting > o Iso surface rendering > o Maximum Intensity Projection rendering > o Non-power-of-two 3D textures, and 3D texture compression > o DICOM loading for reading dicom medical data > * New osgAnimation library for character and scene animation. > * New plugin for reading Biovision hierarchical files (.BVH) to > generate character motion animations. > * New osgShadow support for Light Space Perspective Shadow Maps (LispSM). > * Three new scene graph widgets for placing traditional 2D > capability into fully interactive 3D scenes: > o PDF widget (based on libPoppler) > o VNC client widget (based on libVNCServer) > o Internet browser client widget (based on Gecko/UBrowser) > * New plugins for loading Half-Life 2 maps and models. > * New plugin for loading EXR, high dynamic range imagery > * Improvements to DatabasePager, tailored for low latency paging. > * Improved runtime stats collection and on screen reporting. > * Performance improvements through optimization of matrix operations. > * Support for the OpenGL "draw instanced" extension. > * Support for zlib compressed native .ive and .gz files > * Improvements to COLLADA support. > * Build reporting using CDash > * New packaging support using CPack > * A wide range of build and bug fixes > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

