Hi Robert,

As expected, I did a mistake when building two VC9 packages (documentation was 
missing in packages named "all" because I forgot to generate the doc before). 
Sorry.
Please use openscenegraph-all-2.8.2-win32-x86-vc90-Debug(2).zip and 
openscenegraph-all-2.8.2-win32-x86-vc90-Release(2).zip (instead of the "without 
(2)" ones). Same thing for 
openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip as told in my 
previous mail.
Upload should be complete in less that 30 min.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- Mail d'origine -----
De: Sukender <[email protected]>
À: OpenSceneGraph Users <[email protected]>
Envoyé: Tue, 4 Aug 2009 07:41:21 +0200 (CEST)
Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released

Hi Robert, hi Jose-Luis, hi all,

I'm uploading VC8sp1 binaries for 2.8.2, as for VC9sp1. However, You'll have to 
delete "openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release.zip" (which was 
truncated beacause of a transfer termination) and use/rename 
"openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip" instead.

BTW, Jose-Luis and Robert, may packages maintainers have a full read/write 
access to a specific FTP folder, such as one with their name? That would avoid 
such things, as I could have replaced the truncated file. (And I have to check 
something on VC9 binaries I uploaded ; I just hope all went right or I'll have 
to upload renamed files again!)

And a final question: should the site have a link (or text reference) to 
download a "doc" package on the wiki/Support page? Something like this:
"Reference Guides - online reference for OpenSceneGraph API's. Offline 
documentation may be downloaded from one of the precompiled binaries set on the 
download page."

Cheers,

-- 
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Mon, 03 Aug 2009 16:51:57 +0200, <[email protected]> a écrit:

> Hi Robert, hi all,
>
> Uploading VC9sp1 binaries for 2.8.2 (release & debug - ETA: 3 minutes)... 
> I'll try to do the same with VC8sp1 tonight or tomorrow.
> Please tell if anything went wrong.
> Cheers,
>
> PS: I'll certainly become active again on the mailing list from now :)
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
> ----- Mail d'origine -----
> De: Robert Osfield <[email protected]>
> À: OpenSceneGraph Users <[email protected]>
> Envoyé: Tue, 28 Jul 2009 08:33:04 +0200 (CEST)
> Objet: [osg-users] OpenSceneGraph-2.8.2 released
>
> Hi All,
>
> I'm delighted to announced the 2.8.2 release, the second patch release
> of the OpenSceneGraph-2.8 series.  We don't have any binaries yet, so
> I'd appreciate if some gracious souls could pitch in and build the
> binaries and then upload them to ftp so we can work on getting them
> uploaded to the downloads page.
>
> Many thanks for all your assistance in testing and bug fixing,
> Robert.
>
> --
>
> Source code packages can be found on the Downloads page
> (http://www.openscenegraph.org/projects/osg/wiki/Downloads):
>
>     source package : OpenSceneGraph-2.8.2.zip
>     svn tag: svn co
> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.2
> OpenSceneGraph
>
>
> Updates between 2.8.2 and 2.8.1 releases include: ¶
>
>     * Build fixes for:
>           o RedHat Enterprise Linux
>           o Building of dicom plugin with ITK under Linux.
>     * Crash fixes to:
>           o crash during window destruction under Windows when using
> closing a MFC based GraphicsWindow
>           o deadlock under Windows due threading issues with atomic
> operations in Win32 Barrier implementation
>           o OpenFlight plugin not handling spaces at the end of option strings
>     * Bug fixes to :
>           o computation of sector range in osgSim::LightPoint
>           o extension checking of FBO packed stencil support
>           o position of tabs at corners of manipulators
>           o threading bug in .osg plugin that occurred during
> multi-threaded initialization
>           o alignment of Text what setting alignment after assign text string
>           o loading of compressed texture arrays
>           o texture generate mipmap for non power of two textures
>           o regression in X11 key symbol remapping, improved support
> for Russian keyboards
>           o regression of StencilMask setting in RenderStage
>           o small memory leak in X11 usage
>           o Transform::computeBound() double BoundingSphere support
>           o Resize handling when master and slave Cameras share the
> same GraphicsContext
>           o Handling of locale in plugins and env var parsing so it
> always follows the '.' decimal place convention regardless of the
> desktop/application locale
>
> Updates between 2.8.1 and 2.8.0 releases include: ¶
>
>     * Build fixes under !FreeBSD and IBM AIX, and RedHat Enterprise Linux
>     * Improved compatibility with SWIG wrapper building
>     * Crash fixes in osg::State, osg::Geometry and osgWidget
>     * Bug fixes to :
>           o draw instanced support
>           o Optimizer - MergeGeometryVisitor,
> RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor
>           o hdr image loader
>           o handling of opacity maps in 3ds loader
>           o dxf loader
>           o frame buffer object
>           o cursor/event handling in windows
>           o windows threading
>           o memory leak in Collada loader
>           o fixes to display lists/vbo creation that prevent crash
> under ATI drivers
>           o subface PolygonOffset setting in OpenFlight
>           o osgconv --formats under OSX
>           o osgTerrain::Layer bounding volume calculation
>
> Updates between 2.8 and 2.6 include: ¶
>
>     * New osgVolume library for volume rendering, with support for:
>           o High quality GPU based Ray tracing
>           o Transfer functions
>           o Per pixel lighting
>           o Iso surface rendering
>           o Maximum Intensity Projection rendering
>           o Non-power-of-two 3D textures, and 3D texture compression
>           o DICOM loading for reading dicom medical data
>     * New osgAnimation library for character and scene animation.
>     * New plugin for reading Biovision hierarchical files (.BVH) to
> generate character motion animations.
>     * New osgShadow support for Light Space Perspective Shadow Maps (LispSM).
>     * Three new scene graph widgets for placing traditional 2D
> capability into fully interactive 3D scenes:
>           o PDF widget (based on libPoppler)
>           o VNC client widget (based on libVNCServer)
>           o Internet browser client widget (based on Gecko/UBrowser)
>     * New plugins for loading Half-Life 2 maps and models.
>     * New plugin for loading EXR, high dynamic range imagery
>     * Improvements to DatabasePager, tailored for low latency paging.
>     * Improved runtime stats collection and on screen reporting.
>     * Performance improvements through optimization of matrix operations.
>     * Support for the OpenGL "draw instanced" extension.
>     * Support for zlib compressed native .ive and .gz files
>     * Improvements to COLLADA support.
>     * Build reporting using CDash
>     * New packaging support using CPack
>     * A wide range of build and bug fixes
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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