Hi Robert, Sorry to push this topic up, but it seems VC8/9 binaries are not available on the website... :) Cheers,
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- Mail Original ----- De: "Sukender" <[email protected]> À: "OpenSceneGraph Users" <[email protected]> Envoyé: Jeudi 6 Août 2009 21h35:53 GMT +01:00 Amsterdam / Berlin / Berne / Rome / Stockholm / Vienne Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released MD5 checksums for VC8: AA3E9C1E092C49F0D1967CD189E22598 libopenscenegraph-2.8.2-win32-x86-vc80sp1-Debug.zip AFD1D03805A9C8A77D176C1E21100951 libopenscenegraph-2.8.2-win32-x86-vc80sp1-Release.zip F2A9756CC140883639CEF1FF92765BB5 libopenscenegraph-dev-2.8.2-win32-x86-vc80sp1-Debug.zip E4CF9E8FA1B62692BAC7710E6E7617B6 libopenscenegraph-dev-2.8.2-win32-x86-vc80sp1-Release.zip 71EE87AED6D8B85A1985FA03108DFABE libopenscenegraph-wrappers-2.8.2-win32-x86-vc80sp1-Debug.zip 9CABA9E674D04B053D7B86876531E7F6 libopenscenegraph-wrappers-2.8.2-win32-x86-vc80sp1-Release.zip BC3FE01CD98B038070E98EB0CBE3FF59 libopenthreads-2.8.2-win32-x86-vc80sp1-Debug.zip 8E0E2201F0322484C9976B71BA9F43AF libopenthreads-2.8.2-win32-x86-vc80sp1-Release.zip 1C70B1FAEF8EE2F401B2E7C50F02B855 libopenthreads-dev-2.8.2-win32-x86-vc80sp1-Debug.zip 348501BED03D7C4BDCF1C3ABC6B81EA0 libopenthreads-dev-2.8.2-win32-x86-vc80sp1-Release.zip BC3CBE97DFC002342A09B174688EF6FD openscenegraph-2.8.2-win32-x86-vc80sp1-Debug.zip 991D1F3AD64EFC8BC11295705F13EABB openscenegraph-2.8.2-win32-x86-vc80sp1-Release.zip E97296DE41691293160806CD35CDE06A openscenegraph-all-2.8.2-win32-x86-vc80sp1-Debug.zip 3EBE7180455C0EF783A69A9321058515 openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip B04251102E3DEC4F3ECEA95711DAF2B7 openscenegraph-examples-2.8.2-win32-x86-vc80sp1-Debug.zip FFFD93785A9C177FE7D4F2D149481606 openscenegraph-examples-2.8.2-win32-x86-vc80sp1-Release.zip // Name confilcts with VC9: 30A4E5B5614AD979E615E5EEB5A9C765 openscenegraph-doc-2.8.2.zip Le Wed, 05 Aug 2009 14:57:15 +0200, Sukender <[email protected]> a écrit: > Hi Robert, > > Yes, all binaries are ready. > Attached to this message is an archive containing an MD5 for each VC9 file, > plus one containing all VC9 MD5. However, I can't send you MD5 for VC8 right > now (and it seems I won't be until a few days). > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > ----- Mail d'origine ----- > De: Robert Osfield <[email protected]> > À: OpenSceneGraph Users <[email protected]> > Envoyé: Wed, 5 Aug 2009 09:57:25 +0200 (CEST) > Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released > > Hi Sukender, > > Thanks for uploading these. Are they all ready to upload? > > Could you provide the md5sum's and sizes of these files so I can > verify they have been uploaded OK? > > Cheers, > Robert. > > On Tue, Aug 4, 2009 at 10:11 AM, Sukender<[email protected]> wrote: >> Hi Robert, >> >> As expected, I did a mistake when building two VC9 packages (documentation >> was missing in packages named "all" because I forgot to generate the doc >> before). Sorry. >> Please use openscenegraph-all-2.8.2-win32-x86-vc90-Debug(2).zip and >> openscenegraph-all-2.8.2-win32-x86-vc90-Release(2).zip (instead of the >> "without (2)" ones). Same thing for >> openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip as told in my >> previous mail. >> Upload should be complete in less that 30 min. >> >> Sukender >> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >> >> ----- Mail d'origine ----- >> De: Sukender <[email protected]> >> À: OpenSceneGraph Users <[email protected]> >> Envoyé: Tue, 4 Aug 2009 07:41:21 +0200 (CEST) >> Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released >> >> Hi Robert, hi Jose-Luis, hi all, >> >> I'm uploading VC8sp1 binaries for 2.8.2, as for VC9sp1. However, You'll have >> to delete "openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release.zip" (which >> was truncated beacause of a transfer termination) and use/rename >> "openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip" instead. >> >> BTW, Jose-Luis and Robert, may packages maintainers have a full read/write >> access to a specific FTP folder, such as one with their name? That would >> avoid such things, as I could have replaced the truncated file. (And I have >> to check something on VC9 binaries I uploaded ; I just hope all went right >> or I'll have to upload renamed files again!) >> >> And a final question: should the site have a link (or text reference) to >> download a "doc" package on the wiki/Support page? Something like this: >> "Reference Guides - online reference for OpenSceneGraph API's. Offline >> documentation may be downloaded from one of the precompiled binaries set on >> the download page." >> >> Cheers, >> >> -- >> Sukender >> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >> >> >> Le Mon, 03 Aug 2009 16:51:57 +0200, <[email protected]> a écrit: >> >>> Hi Robert, hi all, >>> >>> Uploading VC9sp1 binaries for 2.8.2 (release & debug - ETA: 3 minutes)... >>> I'll try to do the same with VC8sp1 tonight or tomorrow. >>> Please tell if anything went wrong. >>> Cheers, >>> >>> PS: I'll certainly become active again on the mailing list from now :) >>> >>> Sukender >>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >>> >>> ----- Mail d'origine ----- >>> De: Robert Osfield <[email protected]> >>> À: OpenSceneGraph Users <[email protected]> >>> Envoyé: Tue, 28 Jul 2009 08:33:04 +0200 (CEST) >>> Objet: [osg-users] OpenSceneGraph-2.8.2 released >>> >>> Hi All, >>> >>> I'm delighted to announced the 2.8.2 release, the second patch release >>> of the OpenSceneGraph-2.8 series. We don't have any binaries yet, so >>> I'd appreciate if some gracious souls could pitch in and build the >>> binaries and then upload them to ftp so we can work on getting them >>> uploaded to the downloads page. >>> >>> Many thanks for all your assistance in testing and bug fixing, >>> Robert. >>> >>> -- >>> >>> Source code packages can be found on the Downloads page >>> (http://www.openscenegraph.org/projects/osg/wiki/Downloads): >>> >>> source package : OpenSceneGraph-2.8.2.zip >>> svn tag: svn co >>> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.2 >>> OpenSceneGraph >>> >>> >>> Updates between 2.8.2 and 2.8.1 releases include: ¶ >>> >>> * Build fixes for: >>> o RedHat Enterprise Linux >>> o Building of dicom plugin with ITK under Linux. >>> * Crash fixes to: >>> o crash during window destruction under Windows when using >>> closing a MFC based GraphicsWindow >>> o deadlock under Windows due threading issues with atomic >>> operations in Win32 Barrier implementation >>> o OpenFlight plugin not handling spaces at the end of option >>> strings >>> * Bug fixes to : >>> o computation of sector range in osgSim::LightPoint >>> o extension checking of FBO packed stencil support >>> o position of tabs at corners of manipulators >>> o threading bug in .osg plugin that occurred during >>> multi-threaded initialization >>> o alignment of Text what setting alignment after assign text >>> string >>> o loading of compressed texture arrays >>> o texture generate mipmap for non power of two textures >>> o regression in X11 key symbol remapping, improved support >>> for Russian keyboards >>> o regression of StencilMask setting in RenderStage >>> o small memory leak in X11 usage >>> o Transform::computeBound() double BoundingSphere support >>> o Resize handling when master and slave Cameras share the >>> same GraphicsContext >>> o Handling of locale in plugins and env var parsing so it >>> always follows the '.' decimal place convention regardless of the >>> desktop/application locale >>> >>> Updates between 2.8.1 and 2.8.0 releases include: ¶ >>> >>> * Build fixes under !FreeBSD and IBM AIX, and RedHat Enterprise Linux >>> * Improved compatibility with SWIG wrapper building >>> * Crash fixes in osg::State, osg::Geometry and osgWidget >>> * Bug fixes to : >>> o draw instanced support >>> o Optimizer - MergeGeometryVisitor, >>> RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor >>> o hdr image loader >>> o handling of opacity maps in 3ds loader >>> o dxf loader >>> o frame buffer object >>> o cursor/event handling in windows >>> o windows threading >>> o memory leak in Collada loader >>> o fixes to display lists/vbo creation that prevent crash >>> under ATI drivers >>> o subface PolygonOffset setting in OpenFlight >>> o osgconv --formats under OSX >>> o osgTerrain::Layer bounding volume calculation >>> >>> Updates between 2.8 and 2.6 include: ¶ >>> >>> * New osgVolume library for volume rendering, with support for: >>> o High quality GPU based Ray tracing >>> o Transfer functions >>> o Per pixel lighting >>> o Iso surface rendering >>> o Maximum Intensity Projection rendering >>> o Non-power-of-two 3D textures, and 3D texture compression >>> o DICOM loading for reading dicom medical data >>> * New osgAnimation library for character and scene animation. >>> * New plugin for reading Biovision hierarchical files (.BVH) to >>> generate character motion animations. >>> * New osgShadow support for Light Space Perspective Shadow Maps >>> (LispSM). >>> * Three new scene graph widgets for placing traditional 2D >>> capability into fully interactive 3D scenes: >>> o PDF widget (based on libPoppler) >>> o VNC client widget (based on libVNCServer) >>> o Internet browser client widget (based on Gecko/UBrowser) >>> * New plugins for loading Half-Life 2 maps and models. >>> * New plugin for loading EXR, high dynamic range imagery >>> * Improvements to DatabasePager, tailored for low latency paging. >>> * Improved runtime stats collection and on screen reporting. >>> * Performance improvements through optimization of matrix operations. >>> * Support for the OpenGL "draw instanced" extension. >>> * Support for zlib compressed native .ive and .gz files >>> * Improvements to COLLADA support. >>> * Build reporting using CDash >>> * New packaging support using CPack >>> * A wide range of build and bug fixes >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

