Hi Robert,

Sorry to push this topic up, but it seems VC8/9 binaries are not available on 
the website... :)
Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- Mail Original -----
De: "Sukender" <[email protected]>
À: "OpenSceneGraph Users" <[email protected]>
Envoyé: Jeudi 6 Août 2009 21h35:53 GMT +01:00 Amsterdam / Berlin / Berne / Rome 
/ Stockholm / Vienne
Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released

MD5 checksums for VC8:


AA3E9C1E092C49F0D1967CD189E22598  
libopenscenegraph-2.8.2-win32-x86-vc80sp1-Debug.zip
AFD1D03805A9C8A77D176C1E21100951  
libopenscenegraph-2.8.2-win32-x86-vc80sp1-Release.zip
F2A9756CC140883639CEF1FF92765BB5  
libopenscenegraph-dev-2.8.2-win32-x86-vc80sp1-Debug.zip
E4CF9E8FA1B62692BAC7710E6E7617B6  
libopenscenegraph-dev-2.8.2-win32-x86-vc80sp1-Release.zip
71EE87AED6D8B85A1985FA03108DFABE  
libopenscenegraph-wrappers-2.8.2-win32-x86-vc80sp1-Debug.zip
9CABA9E674D04B053D7B86876531E7F6  
libopenscenegraph-wrappers-2.8.2-win32-x86-vc80sp1-Release.zip
BC3FE01CD98B038070E98EB0CBE3FF59  
libopenthreads-2.8.2-win32-x86-vc80sp1-Debug.zip
8E0E2201F0322484C9976B71BA9F43AF  
libopenthreads-2.8.2-win32-x86-vc80sp1-Release.zip
1C70B1FAEF8EE2F401B2E7C50F02B855  
libopenthreads-dev-2.8.2-win32-x86-vc80sp1-Debug.zip
348501BED03D7C4BDCF1C3ABC6B81EA0  
libopenthreads-dev-2.8.2-win32-x86-vc80sp1-Release.zip
BC3CBE97DFC002342A09B174688EF6FD  
openscenegraph-2.8.2-win32-x86-vc80sp1-Debug.zip
991D1F3AD64EFC8BC11295705F13EABB  
openscenegraph-2.8.2-win32-x86-vc80sp1-Release.zip
E97296DE41691293160806CD35CDE06A  
openscenegraph-all-2.8.2-win32-x86-vc80sp1-Debug.zip
3EBE7180455C0EF783A69A9321058515  
openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip
B04251102E3DEC4F3ECEA95711DAF2B7  
openscenegraph-examples-2.8.2-win32-x86-vc80sp1-Debug.zip
FFFD93785A9C177FE7D4F2D149481606  
openscenegraph-examples-2.8.2-win32-x86-vc80sp1-Release.zip


// Name confilcts with VC9:
30A4E5B5614AD979E615E5EEB5A9C765  openscenegraph-doc-2.8.2.zip



Le Wed, 05 Aug 2009 14:57:15 +0200, Sukender <[email protected]> a écrit:

> Hi Robert,
>
> Yes, all binaries are ready.
> Attached to this message is an archive containing an MD5 for each VC9 file, 
> plus one containing all VC9 MD5. However, I can't send you MD5 for VC8 right 
> now (and it seems I won't be until a few days).
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
> ----- Mail d'origine -----
> De: Robert Osfield <[email protected]>
> À: OpenSceneGraph Users <[email protected]>
> Envoyé: Wed, 5 Aug 2009 09:57:25 +0200 (CEST)
> Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released
>
> Hi Sukender,
>
> Thanks for uploading these.  Are they all ready to upload?
>
> Could you provide the md5sum's and sizes of these files so I can
> verify they have been uploaded OK?
>
> Cheers,
> Robert.
>
> On Tue, Aug 4, 2009 at 10:11 AM, Sukender<[email protected]> wrote:
>> Hi Robert,
>>
>> As expected, I did a mistake when building two VC9 packages (documentation 
>> was missing in packages named "all" because I forgot to generate the doc 
>> before). Sorry.
>> Please use openscenegraph-all-2.8.2-win32-x86-vc90-Debug(2).zip and 
>> openscenegraph-all-2.8.2-win32-x86-vc90-Release(2).zip (instead of the 
>> "without (2)" ones). Same thing for 
>> openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip as told in my 
>> previous mail.
>> Upload should be complete in less that 30 min.
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>>
>> ----- Mail d'origine -----
>> De: Sukender <[email protected]>
>> À: OpenSceneGraph Users <[email protected]>
>> Envoyé: Tue, 4 Aug 2009 07:41:21 +0200 (CEST)
>> Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released
>>
>> Hi Robert, hi Jose-Luis, hi all,
>>
>> I'm uploading VC8sp1 binaries for 2.8.2, as for VC9sp1. However, You'll have 
>> to delete "openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release.zip" (which 
>> was truncated beacause of a transfer termination) and use/rename 
>> "openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip" instead.
>>
>> BTW, Jose-Luis and Robert, may packages maintainers have a full read/write 
>> access to a specific FTP folder, such as one with their name? That would 
>> avoid such things, as I could have replaced the truncated file. (And I have 
>> to check something on VC9 binaries I uploaded ; I just hope all went right 
>> or I'll have to upload renamed files again!)
>>
>> And a final question: should the site have a link (or text reference) to 
>> download a "doc" package on the wiki/Support page? Something like this:
>> "Reference Guides - online reference for OpenSceneGraph API's. Offline 
>> documentation may be downloaded from one of the precompiled binaries set on 
>> the download page."
>>
>> Cheers,
>>
>> --
>> Sukender
>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>>
>>
>> Le Mon, 03 Aug 2009 16:51:57 +0200, <[email protected]> a écrit:
>>
>>> Hi Robert, hi all,
>>>
>>> Uploading VC9sp1 binaries for 2.8.2 (release & debug - ETA: 3 minutes)... 
>>> I'll try to do the same with VC8sp1 tonight or tomorrow.
>>> Please tell if anything went wrong.
>>> Cheers,
>>>
>>> PS: I'll certainly become active again on the mailing list from now :)
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>>>
>>> ----- Mail d'origine -----
>>> De: Robert Osfield <[email protected]>
>>> À: OpenSceneGraph Users <[email protected]>
>>> Envoyé: Tue, 28 Jul 2009 08:33:04 +0200 (CEST)
>>> Objet: [osg-users] OpenSceneGraph-2.8.2 released
>>>
>>> Hi All,
>>>
>>> I'm delighted to announced the 2.8.2 release, the second patch release
>>> of the OpenSceneGraph-2.8 series.  We don't have any binaries yet, so
>>> I'd appreciate if some gracious souls could pitch in and build the
>>> binaries and then upload them to ftp so we can work on getting them
>>> uploaded to the downloads page.
>>>
>>> Many thanks for all your assistance in testing and bug fixing,
>>> Robert.
>>>
>>> --
>>>
>>> Source code packages can be found on the Downloads page
>>> (http://www.openscenegraph.org/projects/osg/wiki/Downloads):
>>>
>>>     source package : OpenSceneGraph-2.8.2.zip
>>>     svn tag: svn co
>>> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.2
>>> OpenSceneGraph
>>>
>>>
>>> Updates between 2.8.2 and 2.8.1 releases include: ¶
>>>
>>>     * Build fixes for:
>>>           o RedHat Enterprise Linux
>>>           o Building of dicom plugin with ITK under Linux.
>>>     * Crash fixes to:
>>>           o crash during window destruction under Windows when using
>>> closing a MFC based GraphicsWindow
>>>           o deadlock under Windows due threading issues with atomic
>>> operations in Win32 Barrier implementation
>>>           o OpenFlight plugin not handling spaces at the end of option 
>>> strings
>>>     * Bug fixes to :
>>>           o computation of sector range in osgSim::LightPoint
>>>           o extension checking of FBO packed stencil support
>>>           o position of tabs at corners of manipulators
>>>           o threading bug in .osg plugin that occurred during
>>> multi-threaded initialization
>>>           o alignment of Text what setting alignment after assign text 
>>> string
>>>           o loading of compressed texture arrays
>>>           o texture generate mipmap for non power of two textures
>>>           o regression in X11 key symbol remapping, improved support
>>> for Russian keyboards
>>>           o regression of StencilMask setting in RenderStage
>>>           o small memory leak in X11 usage
>>>           o Transform::computeBound() double BoundingSphere support
>>>           o Resize handling when master and slave Cameras share the
>>> same GraphicsContext
>>>           o Handling of locale in plugins and env var parsing so it
>>> always follows the '.' decimal place convention regardless of the
>>> desktop/application locale
>>>
>>> Updates between 2.8.1 and 2.8.0 releases include: ¶
>>>
>>>     * Build fixes under !FreeBSD and IBM AIX, and RedHat Enterprise Linux
>>>     * Improved compatibility with SWIG wrapper building
>>>     * Crash fixes in osg::State, osg::Geometry and osgWidget
>>>     * Bug fixes to :
>>>           o draw instanced support
>>>           o Optimizer - MergeGeometryVisitor,
>>> RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor
>>>           o hdr image loader
>>>           o handling of opacity maps in 3ds loader
>>>           o dxf loader
>>>           o frame buffer object
>>>           o cursor/event handling in windows
>>>           o windows threading
>>>           o memory leak in Collada loader
>>>           o fixes to display lists/vbo creation that prevent crash
>>> under ATI drivers
>>>           o subface PolygonOffset setting in OpenFlight
>>>           o osgconv --formats under OSX
>>>           o osgTerrain::Layer bounding volume calculation
>>>
>>> Updates between 2.8 and 2.6 include: ¶
>>>
>>>     * New osgVolume library for volume rendering, with support for:
>>>           o High quality GPU based Ray tracing
>>>           o Transfer functions
>>>           o Per pixel lighting
>>>           o Iso surface rendering
>>>           o Maximum Intensity Projection rendering
>>>           o Non-power-of-two 3D textures, and 3D texture compression
>>>           o DICOM loading for reading dicom medical data
>>>     * New osgAnimation library for character and scene animation.
>>>     * New plugin for reading Biovision hierarchical files (.BVH) to
>>> generate character motion animations.
>>>     * New osgShadow support for Light Space Perspective Shadow Maps 
>>> (LispSM).
>>>     * Three new scene graph widgets for placing traditional 2D
>>> capability into fully interactive 3D scenes:
>>>           o PDF widget (based on libPoppler)
>>>           o VNC client widget (based on libVNCServer)
>>>           o Internet browser client widget (based on Gecko/UBrowser)
>>>     * New plugins for loading Half-Life 2 maps and models.
>>>     * New plugin for loading EXR, high dynamic range imagery
>>>     * Improvements to DatabasePager, tailored for low latency paging.
>>>     * Improved runtime stats collection and on screen reporting.
>>>     * Performance improvements through optimization of matrix operations.
>>>     * Support for the OpenGL "draw instanced" extension.
>>>     * Support for zlib compressed native .ive and .gz files
>>>     * Improvements to COLLADA support.
>>>     * Build reporting using CDash
>>>     * New packaging support using CPack
>>>     * A wide range of build and bug fixes
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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