Hi Sukender,

Thanks for uploading these.  Are they all ready to upload?

Could you provide the md5sum's and sizes of these files so I can
verify they have been uploaded OK?

Cheers,
Robert.

On Tue, Aug 4, 2009 at 10:11 AM, Sukender<[email protected]> wrote:
> Hi Robert,
>
> As expected, I did a mistake when building two VC9 packages (documentation 
> was missing in packages named "all" because I forgot to generate the doc 
> before). Sorry.
> Please use openscenegraph-all-2.8.2-win32-x86-vc90-Debug(2).zip and 
> openscenegraph-all-2.8.2-win32-x86-vc90-Release(2).zip (instead of the 
> "without (2)" ones). Same thing for 
> openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip as told in my 
> previous mail.
> Upload should be complete in less that 30 min.
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
> ----- Mail d'origine -----
> De: Sukender <[email protected]>
> À: OpenSceneGraph Users <[email protected]>
> Envoyé: Tue, 4 Aug 2009 07:41:21 +0200 (CEST)
> Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released
>
> Hi Robert, hi Jose-Luis, hi all,
>
> I'm uploading VC8sp1 binaries for 2.8.2, as for VC9sp1. However, You'll have 
> to delete "openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release.zip" (which was 
> truncated beacause of a transfer termination) and use/rename 
> "openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip" instead.
>
> BTW, Jose-Luis and Robert, may packages maintainers have a full read/write 
> access to a specific FTP folder, such as one with their name? That would 
> avoid such things, as I could have replaced the truncated file. (And I have 
> to check something on VC9 binaries I uploaded ; I just hope all went right or 
> I'll have to upload renamed files again!)
>
> And a final question: should the site have a link (or text reference) to 
> download a "doc" package on the wiki/Support page? Something like this:
> "Reference Guides - online reference for OpenSceneGraph API's. Offline 
> documentation may be downloaded from one of the precompiled binaries set on 
> the download page."
>
> Cheers,
>
> --
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Mon, 03 Aug 2009 16:51:57 +0200, <[email protected]> a écrit:
>
>> Hi Robert, hi all,
>>
>> Uploading VC9sp1 binaries for 2.8.2 (release & debug - ETA: 3 minutes)... 
>> I'll try to do the same with VC8sp1 tonight or tomorrow.
>> Please tell if anything went wrong.
>> Cheers,
>>
>> PS: I'll certainly become active again on the mailing list from now :)
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>>
>> ----- Mail d'origine -----
>> De: Robert Osfield <[email protected]>
>> À: OpenSceneGraph Users <[email protected]>
>> Envoyé: Tue, 28 Jul 2009 08:33:04 +0200 (CEST)
>> Objet: [osg-users] OpenSceneGraph-2.8.2 released
>>
>> Hi All,
>>
>> I'm delighted to announced the 2.8.2 release, the second patch release
>> of the OpenSceneGraph-2.8 series.  We don't have any binaries yet, so
>> I'd appreciate if some gracious souls could pitch in and build the
>> binaries and then upload them to ftp so we can work on getting them
>> uploaded to the downloads page.
>>
>> Many thanks for all your assistance in testing and bug fixing,
>> Robert.
>>
>> --
>>
>> Source code packages can be found on the Downloads page
>> (http://www.openscenegraph.org/projects/osg/wiki/Downloads):
>>
>>     source package : OpenSceneGraph-2.8.2.zip
>>     svn tag: svn co
>> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.2
>> OpenSceneGraph
>>
>>
>> Updates between 2.8.2 and 2.8.1 releases include: ¶
>>
>>     * Build fixes for:
>>           o RedHat Enterprise Linux
>>           o Building of dicom plugin with ITK under Linux.
>>     * Crash fixes to:
>>           o crash during window destruction under Windows when using
>> closing a MFC based GraphicsWindow
>>           o deadlock under Windows due threading issues with atomic
>> operations in Win32 Barrier implementation
>>           o OpenFlight plugin not handling spaces at the end of option 
>> strings
>>     * Bug fixes to :
>>           o computation of sector range in osgSim::LightPoint
>>           o extension checking of FBO packed stencil support
>>           o position of tabs at corners of manipulators
>>           o threading bug in .osg plugin that occurred during
>> multi-threaded initialization
>>           o alignment of Text what setting alignment after assign text string
>>           o loading of compressed texture arrays
>>           o texture generate mipmap for non power of two textures
>>           o regression in X11 key symbol remapping, improved support
>> for Russian keyboards
>>           o regression of StencilMask setting in RenderStage
>>           o small memory leak in X11 usage
>>           o Transform::computeBound() double BoundingSphere support
>>           o Resize handling when master and slave Cameras share the
>> same GraphicsContext
>>           o Handling of locale in plugins and env var parsing so it
>> always follows the '.' decimal place convention regardless of the
>> desktop/application locale
>>
>> Updates between 2.8.1 and 2.8.0 releases include: ¶
>>
>>     * Build fixes under !FreeBSD and IBM AIX, and RedHat Enterprise Linux
>>     * Improved compatibility with SWIG wrapper building
>>     * Crash fixes in osg::State, osg::Geometry and osgWidget
>>     * Bug fixes to :
>>           o draw instanced support
>>           o Optimizer - MergeGeometryVisitor,
>> RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor
>>           o hdr image loader
>>           o handling of opacity maps in 3ds loader
>>           o dxf loader
>>           o frame buffer object
>>           o cursor/event handling in windows
>>           o windows threading
>>           o memory leak in Collada loader
>>           o fixes to display lists/vbo creation that prevent crash
>> under ATI drivers
>>           o subface PolygonOffset setting in OpenFlight
>>           o osgconv --formats under OSX
>>           o osgTerrain::Layer bounding volume calculation
>>
>> Updates between 2.8 and 2.6 include: ¶
>>
>>     * New osgVolume library for volume rendering, with support for:
>>           o High quality GPU based Ray tracing
>>           o Transfer functions
>>           o Per pixel lighting
>>           o Iso surface rendering
>>           o Maximum Intensity Projection rendering
>>           o Non-power-of-two 3D textures, and 3D texture compression
>>           o DICOM loading for reading dicom medical data
>>     * New osgAnimation library for character and scene animation.
>>     * New plugin for reading Biovision hierarchical files (.BVH) to
>> generate character motion animations.
>>     * New osgShadow support for Light Space Perspective Shadow Maps (LispSM).
>>     * Three new scene graph widgets for placing traditional 2D
>> capability into fully interactive 3D scenes:
>>           o PDF widget (based on libPoppler)
>>           o VNC client widget (based on libVNCServer)
>>           o Internet browser client widget (based on Gecko/UBrowser)
>>     * New plugins for loading Half-Life 2 maps and models.
>>     * New plugin for loading EXR, high dynamic range imagery
>>     * Improvements to DatabasePager, tailored for low latency paging.
>>     * Improved runtime stats collection and on screen reporting.
>>     * Performance improvements through optimization of matrix operations.
>>     * Support for the OpenGL "draw instanced" extension.
>>     * Support for zlib compressed native .ive and .gz files
>>     * Improvements to COLLADA support.
>>     * Build reporting using CDash
>>     * New packaging support using CPack
>>     * A wide range of build and bug fixes
>> _______________________________________________
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>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
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