Hi Sukender, Thanks for uploading these. Are they all ready to upload?
Could you provide the md5sum's and sizes of these files so I can verify they have been uploaded OK? Cheers, Robert. On Tue, Aug 4, 2009 at 10:11 AM, Sukender<[email protected]> wrote: > Hi Robert, > > As expected, I did a mistake when building two VC9 packages (documentation > was missing in packages named "all" because I forgot to generate the doc > before). Sorry. > Please use openscenegraph-all-2.8.2-win32-x86-vc90-Debug(2).zip and > openscenegraph-all-2.8.2-win32-x86-vc90-Release(2).zip (instead of the > "without (2)" ones). Same thing for > openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip as told in my > previous mail. > Upload should be complete in less that 30 min. > > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > ----- Mail d'origine ----- > De: Sukender <[email protected]> > À: OpenSceneGraph Users <[email protected]> > Envoyé: Tue, 4 Aug 2009 07:41:21 +0200 (CEST) > Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released > > Hi Robert, hi Jose-Luis, hi all, > > I'm uploading VC8sp1 binaries for 2.8.2, as for VC9sp1. However, You'll have > to delete "openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release.zip" (which was > truncated beacause of a transfer termination) and use/rename > "openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip" instead. > > BTW, Jose-Luis and Robert, may packages maintainers have a full read/write > access to a specific FTP folder, such as one with their name? That would > avoid such things, as I could have replaced the truncated file. (And I have > to check something on VC9 binaries I uploaded ; I just hope all went right or > I'll have to upload renamed files again!) > > And a final question: should the site have a link (or text reference) to > download a "doc" package on the wiki/Support page? Something like this: > "Reference Guides - online reference for OpenSceneGraph API's. Offline > documentation may be downloaded from one of the precompiled binaries set on > the download page." > > Cheers, > > -- > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ > > > Le Mon, 03 Aug 2009 16:51:57 +0200, <[email protected]> a écrit: > >> Hi Robert, hi all, >> >> Uploading VC9sp1 binaries for 2.8.2 (release & debug - ETA: 3 minutes)... >> I'll try to do the same with VC8sp1 tonight or tomorrow. >> Please tell if anything went wrong. >> Cheers, >> >> PS: I'll certainly become active again on the mailing list from now :) >> >> Sukender >> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ >> >> ----- Mail d'origine ----- >> De: Robert Osfield <[email protected]> >> À: OpenSceneGraph Users <[email protected]> >> Envoyé: Tue, 28 Jul 2009 08:33:04 +0200 (CEST) >> Objet: [osg-users] OpenSceneGraph-2.8.2 released >> >> Hi All, >> >> I'm delighted to announced the 2.8.2 release, the second patch release >> of the OpenSceneGraph-2.8 series. We don't have any binaries yet, so >> I'd appreciate if some gracious souls could pitch in and build the >> binaries and then upload them to ftp so we can work on getting them >> uploaded to the downloads page. >> >> Many thanks for all your assistance in testing and bug fixing, >> Robert. >> >> -- >> >> Source code packages can be found on the Downloads page >> (http://www.openscenegraph.org/projects/osg/wiki/Downloads): >> >> source package : OpenSceneGraph-2.8.2.zip >> svn tag: svn co >> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.2 >> OpenSceneGraph >> >> >> Updates between 2.8.2 and 2.8.1 releases include: ¶ >> >> * Build fixes for: >> o RedHat Enterprise Linux >> o Building of dicom plugin with ITK under Linux. >> * Crash fixes to: >> o crash during window destruction under Windows when using >> closing a MFC based GraphicsWindow >> o deadlock under Windows due threading issues with atomic >> operations in Win32 Barrier implementation >> o OpenFlight plugin not handling spaces at the end of option >> strings >> * Bug fixes to : >> o computation of sector range in osgSim::LightPoint >> o extension checking of FBO packed stencil support >> o position of tabs at corners of manipulators >> o threading bug in .osg plugin that occurred during >> multi-threaded initialization >> o alignment of Text what setting alignment after assign text string >> o loading of compressed texture arrays >> o texture generate mipmap for non power of two textures >> o regression in X11 key symbol remapping, improved support >> for Russian keyboards >> o regression of StencilMask setting in RenderStage >> o small memory leak in X11 usage >> o Transform::computeBound() double BoundingSphere support >> o Resize handling when master and slave Cameras share the >> same GraphicsContext >> o Handling of locale in plugins and env var parsing so it >> always follows the '.' decimal place convention regardless of the >> desktop/application locale >> >> Updates between 2.8.1 and 2.8.0 releases include: ¶ >> >> * Build fixes under !FreeBSD and IBM AIX, and RedHat Enterprise Linux >> * Improved compatibility with SWIG wrapper building >> * Crash fixes in osg::State, osg::Geometry and osgWidget >> * Bug fixes to : >> o draw instanced support >> o Optimizer - MergeGeometryVisitor, >> RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor >> o hdr image loader >> o handling of opacity maps in 3ds loader >> o dxf loader >> o frame buffer object >> o cursor/event handling in windows >> o windows threading >> o memory leak in Collada loader >> o fixes to display lists/vbo creation that prevent crash >> under ATI drivers >> o subface PolygonOffset setting in OpenFlight >> o osgconv --formats under OSX >> o osgTerrain::Layer bounding volume calculation >> >> Updates between 2.8 and 2.6 include: ¶ >> >> * New osgVolume library for volume rendering, with support for: >> o High quality GPU based Ray tracing >> o Transfer functions >> o Per pixel lighting >> o Iso surface rendering >> o Maximum Intensity Projection rendering >> o Non-power-of-two 3D textures, and 3D texture compression >> o DICOM loading for reading dicom medical data >> * New osgAnimation library for character and scene animation. >> * New plugin for reading Biovision hierarchical files (.BVH) to >> generate character motion animations. >> * New osgShadow support for Light Space Perspective Shadow Maps (LispSM). >> * Three new scene graph widgets for placing traditional 2D >> capability into fully interactive 3D scenes: >> o PDF widget (based on libPoppler) >> o VNC client widget (based on libVNCServer) >> o Internet browser client widget (based on Gecko/UBrowser) >> * New plugins for loading Half-Life 2 maps and models. >> * New plugin for loading EXR, high dynamic range imagery >> * Improvements to DatabasePager, tailored for low latency paging. >> * Improved runtime stats collection and on screen reporting. >> * Performance improvements through optimization of matrix operations. >> * Support for the OpenGL "draw instanced" extension. >> * Support for zlib compressed native .ive and .gz files >> * Improvements to COLLADA support. >> * Build reporting using CDash >> * New packaging support using CPack >> * A wide range of build and bug fixes >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

