MD5 checksums for VC8:

AA3E9C1E092C49F0D1967CD189E22598  
libopenscenegraph-2.8.2-win32-x86-vc80sp1-Debug.zip
AFD1D03805A9C8A77D176C1E21100951  
libopenscenegraph-2.8.2-win32-x86-vc80sp1-Release.zip
F2A9756CC140883639CEF1FF92765BB5  
libopenscenegraph-dev-2.8.2-win32-x86-vc80sp1-Debug.zip
E4CF9E8FA1B62692BAC7710E6E7617B6  
libopenscenegraph-dev-2.8.2-win32-x86-vc80sp1-Release.zip
71EE87AED6D8B85A1985FA03108DFABE  
libopenscenegraph-wrappers-2.8.2-win32-x86-vc80sp1-Debug.zip
9CABA9E674D04B053D7B86876531E7F6  
libopenscenegraph-wrappers-2.8.2-win32-x86-vc80sp1-Release.zip
BC3FE01CD98B038070E98EB0CBE3FF59  
libopenthreads-2.8.2-win32-x86-vc80sp1-Debug.zip
8E0E2201F0322484C9976B71BA9F43AF  
libopenthreads-2.8.2-win32-x86-vc80sp1-Release.zip
1C70B1FAEF8EE2F401B2E7C50F02B855  
libopenthreads-dev-2.8.2-win32-x86-vc80sp1-Debug.zip
348501BED03D7C4BDCF1C3ABC6B81EA0  
libopenthreads-dev-2.8.2-win32-x86-vc80sp1-Release.zip
BC3CBE97DFC002342A09B174688EF6FD  
openscenegraph-2.8.2-win32-x86-vc80sp1-Debug.zip
991D1F3AD64EFC8BC11295705F13EABB  
openscenegraph-2.8.2-win32-x86-vc80sp1-Release.zip
E97296DE41691293160806CD35CDE06A  
openscenegraph-all-2.8.2-win32-x86-vc80sp1-Debug.zip
3EBE7180455C0EF783A69A9321058515  
openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip
B04251102E3DEC4F3ECEA95711DAF2B7  
openscenegraph-examples-2.8.2-win32-x86-vc80sp1-Debug.zip
FFFD93785A9C177FE7D4F2D149481606  
openscenegraph-examples-2.8.2-win32-x86-vc80sp1-Release.zip


// Name confilcts with VC9:
30A4E5B5614AD979E615E5EEB5A9C765  openscenegraph-doc-2.8.2.zip



Le Wed, 05 Aug 2009 14:57:15 +0200, Sukender <[email protected]> a écrit:

Hi Robert,

Yes, all binaries are ready.
Attached to this message is an archive containing an MD5 for each VC9 file, 
plus one containing all VC9 MD5. However, I can't send you MD5 for VC8 right 
now (and it seems I won't be until a few days).

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- Mail d'origine -----
De: Robert Osfield <[email protected]>
À: OpenSceneGraph Users <[email protected]>
Envoyé: Wed, 5 Aug 2009 09:57:25 +0200 (CEST)
Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released

Hi Sukender,

Thanks for uploading these.  Are they all ready to upload?

Could you provide the md5sum's and sizes of these files so I can
verify they have been uploaded OK?

Cheers,
Robert.

On Tue, Aug 4, 2009 at 10:11 AM, Sukender<[email protected]> wrote:
Hi Robert,

As expected, I did a mistake when building two VC9 packages (documentation was missing in 
packages named "all" because I forgot to generate the doc before). Sorry.
Please use openscenegraph-all-2.8.2-win32-x86-vc90-Debug(2).zip and 
openscenegraph-all-2.8.2-win32-x86-vc90-Release(2).zip (instead of the "without 
(2)" ones). Same thing for openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip 
as told in my previous mail.
Upload should be complete in less that 30 min.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- Mail d'origine -----
De: Sukender <[email protected]>
À: OpenSceneGraph Users <[email protected]>
Envoyé: Tue, 4 Aug 2009 07:41:21 +0200 (CEST)
Objet: Re: [osg-users] OpenSceneGraph-2.8.2 released

Hi Robert, hi Jose-Luis, hi all,

I'm uploading VC8sp1 binaries for 2.8.2, as for VC9sp1. However, You'll have to delete 
"openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release.zip" (which was truncated beacause of 
a transfer termination) and use/rename 
"openscenegraph-all-2.8.2-win32-x86-vc80sp1-Release(2).zip" instead.

BTW, Jose-Luis and Robert, may packages maintainers have a full read/write 
access to a specific FTP folder, such as one with their name? That would avoid 
such things, as I could have replaced the truncated file. (And I have to check 
something on VC9 binaries I uploaded ; I just hope all went right or I'll have 
to upload renamed files again!)

And a final question: should the site have a link (or text reference) to download a 
"doc" package on the wiki/Support page? Something like this:
"Reference Guides - online reference for OpenSceneGraph API's. Offline documentation 
may be downloaded from one of the precompiled binaries set on the download page."

Cheers,

--
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/


Le Mon, 03 Aug 2009 16:51:57 +0200, <[email protected]> a écrit:

Hi Robert, hi all,

Uploading VC9sp1 binaries for 2.8.2 (release & debug - ETA: 3 minutes)... I'll 
try to do the same with VC8sp1 tonight or tomorrow.
Please tell if anything went wrong.
Cheers,

PS: I'll certainly become active again on the mailing list from now :)

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- Mail d'origine -----
De: Robert Osfield <[email protected]>
À: OpenSceneGraph Users <[email protected]>
Envoyé: Tue, 28 Jul 2009 08:33:04 +0200 (CEST)
Objet: [osg-users] OpenSceneGraph-2.8.2 released

Hi All,

I'm delighted to announced the 2.8.2 release, the second patch release
of the OpenSceneGraph-2.8 series.  We don't have any binaries yet, so
I'd appreciate if some gracious souls could pitch in and build the
binaries and then upload them to ftp so we can work on getting them
uploaded to the downloads page.

Many thanks for all your assistance in testing and bug fixing,
Robert.

--

Source code packages can be found on the Downloads page
(http://www.openscenegraph.org/projects/osg/wiki/Downloads):

    source package : OpenSceneGraph-2.8.2.zip
    svn tag: svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.2
OpenSceneGraph


Updates between 2.8.2 and 2.8.1 releases include: ¶

    * Build fixes for:
          o RedHat Enterprise Linux
          o Building of dicom plugin with ITK under Linux.
    * Crash fixes to:
          o crash during window destruction under Windows when using
closing a MFC based GraphicsWindow
          o deadlock under Windows due threading issues with atomic
operations in Win32 Barrier implementation
          o OpenFlight plugin not handling spaces at the end of option strings
    * Bug fixes to :
          o computation of sector range in osgSim::LightPoint
          o extension checking of FBO packed stencil support
          o position of tabs at corners of manipulators
          o threading bug in .osg plugin that occurred during
multi-threaded initialization
          o alignment of Text what setting alignment after assign text string
          o loading of compressed texture arrays
          o texture generate mipmap for non power of two textures
          o regression in X11 key symbol remapping, improved support
for Russian keyboards
          o regression of StencilMask setting in RenderStage
          o small memory leak in X11 usage
          o Transform::computeBound() double BoundingSphere support
          o Resize handling when master and slave Cameras share the
same GraphicsContext
          o Handling of locale in plugins and env var parsing so it
always follows the '.' decimal place convention regardless of the
desktop/application locale

Updates between 2.8.1 and 2.8.0 releases include: ¶

    * Build fixes under !FreeBSD and IBM AIX, and RedHat Enterprise Linux
    * Improved compatibility with SWIG wrapper building
    * Crash fixes in osg::State, osg::Geometry and osgWidget
    * Bug fixes to :
          o draw instanced support
          o Optimizer - MergeGeometryVisitor,
RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor
          o hdr image loader
          o handling of opacity maps in 3ds loader
          o dxf loader
          o frame buffer object
          o cursor/event handling in windows
          o windows threading
          o memory leak in Collada loader
          o fixes to display lists/vbo creation that prevent crash
under ATI drivers
          o subface PolygonOffset setting in OpenFlight
          o osgconv --formats under OSX
          o osgTerrain::Layer bounding volume calculation

Updates between 2.8 and 2.6 include: ¶

    * New osgVolume library for volume rendering, with support for:
          o High quality GPU based Ray tracing
          o Transfer functions
          o Per pixel lighting
          o Iso surface rendering
          o Maximum Intensity Projection rendering
          o Non-power-of-two 3D textures, and 3D texture compression
          o DICOM loading for reading dicom medical data
    * New osgAnimation library for character and scene animation.
    * New plugin for reading Biovision hierarchical files (.BVH) to
generate character motion animations.
    * New osgShadow support for Light Space Perspective Shadow Maps (LispSM).
    * Three new scene graph widgets for placing traditional 2D
capability into fully interactive 3D scenes:
          o PDF widget (based on libPoppler)
          o VNC client widget (based on libVNCServer)
          o Internet browser client widget (based on Gecko/UBrowser)
    * New plugins for loading Half-Life 2 maps and models.
    * New plugin for loading EXR, high dynamic range imagery
    * Improvements to DatabasePager, tailored for low latency paging.
    * Improved runtime stats collection and on screen reporting.
    * Performance improvements through optimization of matrix operations.
    * Support for the OpenGL "draw instanced" extension.
    * Support for zlib compressed native .ive and .gz files
    * Improvements to COLLADA support.
    * Build reporting using CDash
    * New packaging support using CPack
    * A wide range of build and bug fixes
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_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
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[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




--
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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