Hi,
Well, that was simple
Code:
virtual osg::BoundingBox computeBound() const
{
osg::BoundingBox bbox;
// Compute the min/max X and Y values for the grid
float miny = (m_posY-(m_vHeight/2*m_zoom));
float maxy = (m_posY+(m_vHeight/2*m_zoom));
float minx = (m_posX-(m_vWidth/2*m_zoom));
float maxx = (m_posX+(m_vWidth/2*m_zoom));
bbox.set(minx, miny, -0.1, maxx, maxy, 0.1);
return bbox;
}
That fixed it, no more clipping.
Thank you!
Andrew
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16036#16036
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