That was rather what was confusing me. The 'already included in every node' 
nodemask seemed to have more capability than the 'have to add it the scenegraph 
and manage it manually' switch.

The only advantage for a switch node I could see was the example in Paul's book 
where you have a number of different versions of a node and you want to use 
'one of n' rather than a bitmask worth.

I was just careful in case nodemask had some reserved functionality that I was 
going to break by using it's fields for my own nefarious purposes!

Cheers,
Martin

ps. Is nodemask still 32bit on 64bit builds of OSG?

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http://forum.openscenegraph.org/viewtopic.php?p=16649#16649





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