That was rather what was confusing me. The 'already included in every node' nodemask seemed to have more capability than the 'have to add it the scenegraph and manage it manually' switch.
The only advantage for a switch node I could see was the example in Paul's book where you have a number of different versions of a node and you want to use 'one of n' rather than a bitmask worth. I was just careful in case nodemask had some reserved functionality that I was going to break by using it's fields for my own nefarious purposes! Cheers, Martin ps. Is nodemask still 32bit on 64bit builds of OSG? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16649#16649 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

