Martin Beckett wrote:
That was rather what was confusing me. The 'already included in every node'
nodemask seemed to have more capability than the 'have to add it the scenegraph
and manage it manually' switch.
The only advantage for a switch node I could see was the example in Paul's book
where you have a number of different versions of a node and you want to use
'one of n' rather than a bitmask worth.
I was just careful in case nodemask had some reserved functionality that I was
going to break by using it's fields for my own nefarious purposes!
Cheers,
Martin
ps. Is nodemask still 32bit on 64bit builds of OSG?
It's an unsigned int, which is a 32-bit number on most architectures
(including Linux x64 and Win64).
--"J"
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