New in a series of embarrassing newbie questions :-* 

When do I need a switch node if I have a nodemask?

Suppose I have a number of components to a model (wings/body/wheels etc) these 
are all children of a single parent node and each have a nodemask allowing them 
to be switched on/off individually.
The same functionality is achieved by inserting a switch node and setting the 
value for each child.

Why - is there extra functionality from the switch, is there a limitation of 
the nodemask?

thanks
Martin

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16645#16645





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