New in a series of embarrassing newbie questions :-* When do I need a switch node if I have a nodemask?
Suppose I have a number of components to a model (wings/body/wheels etc) these are all children of a single parent node and each have a nodemask allowing them to be switched on/off individually. The same functionality is achieved by inserting a switch node and setting the value for each child. Why - is there extra functionality from the switch, is there a limitation of the nodemask? thanks Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16645#16645 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

