>When do I need a switch node if I have a nodemask? >[..] >Why - is there extra functionality from the switch, is there a limitation of >the nodemask?
The difference is in traversal of nodes. Switch nodes affect ALL traversals. Node/cull masks affect certain kinds of traversals. For example, if a model should only be rendered by the main camera mSecondCamera->setCullMask( 2 ); model->GetNode()->setNodeMask( 1 ); _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

