Colli On 32 bit windows your limited to around 1.83gb of addressable memory space with tricks and version you can get this up to around 2.2-3gb of addressable space (On linux you can get a wee bit more around 3gb)
If the files you have are many then you can use a paging system to load them in and out like osgVPB/osgDEM uses, ( Similar to the old Vega LADBM systems ) also you could look at doing your own paging system using osg::PagedLOD Even using a paging system your not going to get all that data in memory at once Gordon Product Manager 3d __________________________________________________________ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __________________________________________________________ -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Colli Bann Sent: Monday, August 24, 2009 5:25 PM To: [email protected] Subject: [osg-users] How to read big openscenegraph files? Hi, i have a problem with big (> 5GigaBytes) flt Files: i can“t read them. When i try to read it with the osgDB, i takes 30 minutes and then it finishes with "bad alloc" error, consuming more than 90% of the memory. Is there a way to read it, without having the whole file in memory? "convert" is not able to convert such a file in, say, smaller ive format. It seems, like it is not possible to read such big databases? Thank you! Cheers, Colli ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16658#16658 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

