this will work for some cases , not for all. All depends how TerraVista
exported the database. As I can recall, there are several options for the
origins. You might end up with matrix attached to the Xref nodes in the
master file. But it is worth of giving it a try
Nick

http://www.linkedin.com/in/tnikolov
Sent from Benoni, Gauteng, South Africa

On Tue, Aug 25, 2009 at 11:28 PM, Brian R Hill <[email protected]> wrote:

> Use the source attached to this link. It should do what you want.
>
>
> http://www.mail-archive.com/[email protected]/msg05445.html
>
>
> Brian
>
> This is a PRIVATE message. If you are not the intended recipient, please
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> [email protected] wrote: -----
>
> To: [email protected]
> From: Trajce Nikolov <[email protected]>
> Sent by: [email protected]
> Date: 08/25/2009 04:54PM
> Subject: Re: [osg-users] How to read big openscenegraph files?
>
> Hi Colli,
>
> please post the master.flt. I have done this in the past, and yes, I have
> managed dbs larger then 6gb. I ll help you. it is trivial
>
> Nick
>
> http://www.linkedin.com/in/tnikolov
>
>
> Sent from Benoni, Gauteng, South Africa
>
> On Tue, Aug 25, 2009 at 10:50 PM, Colli Bann
> <
> [email protected]
> >
>  wrote:
>
> Hi,
>
>
> i am sorry for not providing all informations! I was running osgconv on
> linux 11. The cpu tool over 90% and from memory over 90% as well, before it
> blew up with a "bad alloc". I resized the swap space to over 20Gig, because
> i thought, that he had problem with memory allocation because it seems,
> like some of you mentioned, that osgconv is first trying to get all of the
> 5 Gig into its memory.
>
>
> Yes, there is a master.flt, and i will try to transform it, but i do not
> know, if i am able to do that because i already to try to do an
> osgDB::ReadNodeFile but the outcome was the same: it stopped with a "Bad
> alloc".
>
>
> Thank you so much, but i wonder, how other companies manage to handle files
> bigger than 6 Gig.
>
>
> Thank you!
>
>
>
> ------------------
>
> Read this topic online here:
>
> http://forum.openscenegraph.org/viewtopic.php?p=16722#16722
>
>
>
>
>
>
>
>
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