Hi J.P, On Wed, Oct 7, 2009 at 7:59 AM, J.P. Delport <[email protected]> wrote: > Debug build still did not provide a nice backtrace, but I've followed the > crash to > > void TextureRectangle::applyTexImage_subload in TextureRectangle.cpp > > At the line: > > dataPtr = reinterpret_cast<unsigned > char*>(pbo->getOffset(image->getBufferIndex())); > > dataPtr gets assigned 0 and then the glTexSubImage2D call generates the > segfault.
It's normal for pbo->getOffset() to return a 0, and correct to pass this to glTexSubImage2D, but only if a PBO is bound, if it isn't then it will result in a seg fault. Perhaps there is some mistake in the code that isn't binding the PBO when it should. Do you get a crash if you use the --texture2D on the osgmovie command line? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

