Hi Paul,

DDS as a file is not compressed. It has support for packed/compressed texel formats but their file representation is the same as representaion in graphic card memory. Besides packed pixel formats it supports almost all pixel formats used these days (all supported by DirectX). Unfortunately OSG DDS plugin supports only a subset of DDS capabitlities. Looks like 32 bit FLOAT RGBA is supported on Read. Writing currently works only with 8 bit components. It should be quite easy to add other pixel formats, though.

Cheers,
Wojtek Lewandowski
--------------------------------------------------
From: "Paul Martz" <[email protected]>
Sent: Tuesday, October 13, 2009 9:40 PM
To: "OpenSceneGraph Users" <[email protected]>
Subject: Re: [osg-users] Floating point image I/O in OSG

Jason Daly wrote:
FYI, DDS doesn't necessarily imply DXT compressed images. The DDS format will handle uncompressed 32-bit floating point just fine. I think the OSG DDS plugin also handles it.

Really? Does the OSG DDS plugin has some kind of option to turn compression off?
   -Paul
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