Art Tevs wrote:
- then I have specified some kind of extra pre-draw callback for this special repeatable group node (by placing empty drawable under that group), which is active only on iteration >= 2. In this callback I reset textures to the shaders accordingly to the output of the very last node in the repeatable subgraph. This yields to a connection of shaders in the beginning of a loop with the output of the last element.
That's kind of a cool solution! -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

