Hi J.P., Paul yes, exactly like Paul said, I know the number of iterations at cull time. Chaning the number of iterations at rendering time would be either to write a special RenderStage, as Paul propose, or to write a draw callback which will iterate the whole execution. However, this seems to be as also complex as writing custom RenderStage ;)
cheers, art Paul Martz wrote: > > In Art's case, the number of iterations would have to be known at cull time. > > I think a custom RenderStage would be the only way to support draw-time > variable iterations, such as basing the draw iterations on occlusion > query results. Investigating this is on my to-do list. > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18539#18539 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

