Hi J.P., Paul

yes, exactly like Paul said, I know the number of iterations at cull time.
Chaning the number of iterations at rendering time would be either to write a 
special RenderStage, as Paul propose, or to write a draw callback which will 
iterate the whole execution. However, this seems to be as also complex as 
writing custom RenderStage ;)

cheers,
art


Paul Martz wrote:
> 
> In Art's case, the number of iterations would have to be known at cull time.
> 
> I think a custom RenderStage would be the only way to support draw-time 
> variable iterations, such as basing the draw iterations on occlusion 
> query results. Investigating this is on my to-do list.
> 


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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18539#18539





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