On Fri, Oct 30, 2009 at 3:49 PM, Paul Martz <[email protected]> wrote: > Hi Robert -- With my recent posting to osg-submissions, both osg and osgDB > compile cleanly against the GL3 header.
Thanks. I'm now entering the final phase of the GLES port so should soon get a breather to go do a submissions purge. > What are your intentions with SceneView? With osgUtil in general? Eventually SceneView will be made redundant by adding more functionality into osgViewer, but for now I'm trying to minimize the amount of code changes the GLES + GL3 ports will require over the basic GL1+2 support. This applies to the whole osgUtil and the rest of the OSG for that matter. FYI, I've now got the OSG running against a GLES 1.1 emulator and a GLES 2.0 emulator. Under GLES 1.1 I'm able to run most examples and get something reasonable on screen most of the time. Under GLES 2.0 I'm just getting the OSG's sky blue background, nothing else. I don't know how close I am to getting something up on GLES 2.0, it could be a one line tweak, or another weeks work... However, once I do get GLES 2.0 up and working we can expect GLES 3.x to not be too far off either ;-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

