Robert Osfield wrote:
On Fri, Oct 30, 2009 at 5:32 PM, Paul Martz <[email protected]> wrote:
What I really meant to say/ask was: Currently, SceneView doesn't compile for
GL3 because of use of glMatrixMode, GL_PROJECTION, etc. So I looked to see
how you handled this for GLES2, and I could not see that you were doing
anything that would allow this code to compile on GLES2.
Oh just disable the matrix paths by setting the
OSG_GL_MATRICES_AVAILABLE to OFF.
Interesting. How did I screw _that_ up? If I figure out how that got
flipped the wrong way, I'll let you know. I was sure that was all disabled.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466
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