On Fri, Oct 30, 2009 at 5:32 PM, Paul Martz <[email protected]> wrote:
> That's all fine.
>
> What I really meant to say/ask was: Currently, SceneView doesn't compile for
> GL3 because of use of glMatrixMode, GL_PROJECTION, etc. So I looked to see
> how you handled this for GLES2, and I could not see that you were doing
> anything that would allow this code to compile on GLES2.

Oh just disable the matrix paths by setting the
OSG_GL_MATRICES_AVAILABLE to OFF.

Robert.
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