Robert Osfield wrote:
What are your intentions with SceneView? With osgUtil in general?
Eventually SceneView will be made redundant by adding more
functionality into osgViewer, but for now I'm trying to minimize the
amount of code changes the GLES + GL3 ports will require over the
basic GL1+2 support. This applies to the whole osgUtil and the rest
of the OSG for that matter.
That's all fine.
What I really meant to say/ask was: Currently, SceneView doesn't compile
for GL3 because of use of glMatrixMode, GL_PROJECTION, etc. So I looked
to see how you handled this for GLES2, and I could not see that you were
doing anything that would allow this code to compile on GLES2.
Can you point me to your GLES2 mods that make this code compile, or
otherwise advise me on how to proceed with this class? Thanks.
-Paul
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