Hi Cory,

Are you using frame buffer objects and an nvidia card?

Try running the osgprerender example and see if you get the same
error. If you do it's a nvidia driver bug. I've come this a number of
times and whilst there are legitimate reasons for getting the error in
my case it's always been a driver bug.

Kim.



2009/11/10 Cory Riddell <[email protected]>:
> When I render my scene, I'm getting this in the log:
>
>>  Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
>
> This is on a Windows XP machine with 4GB of RAM. I suspect it isn't
> complaining about running out of that memory though. Is it video RAM
> that I have run out of?
>
> Cory
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>
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