Hi Cory, Are you using frame buffer objects and an nvidia card?
Try running the osgprerender example and see if you get the same error. If you do it's a nvidia driver bug. I've come this a number of times and whilst there are legitimate reasons for getting the error in my case it's always been a driver bug. Kim. 2009/11/10 Cory Riddell <[email protected]>: > When I render my scene, I'm getting this in the log: > >> Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,) > > This is on a Windows XP machine with 4GB of RAM. I suspect it isn't > complaining about running out of that memory though. Is it video RAM > that I have run out of? > > Cory > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

