You can monitor gfx mem usage with this tool: http://www.nuclearplayground.com/NuclearPlayground/
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Tue, Nov 10, 2009 at 9:36 AM, Cory Riddell <[email protected]> wrote: > Nope. Running an ATI FireGL V7700 card. > > What are some of the legitimate reasons that OpenGL may be unable to > allocate memory? Is it likely to be video memory or some other type of > memory? > > Cory > > > Kim Bale wrote: > > Hi Cory, > > Are you using frame buffer objects and an nvidia card? > > Try running the osgprerender example and see if you get the same > error. If you do it's a nvidia driver bug. I've come this a number of > times and whilst there are legitimate reasons for getting the error in > my case it's always been a driver bug. > > Kim. > > > > 2009/11/10 Cory Riddell <[email protected]> <[email protected]>: > > > When I render my scene, I'm getting this in the log: > > > > Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,) > > > This is on a Windows XP machine with 4GB of RAM. I suspect it isn't > complaining about running out of that memory though. Is it video RAM > that I have run out of? > > Cory > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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