Nope. Running an ATI FireGL V7700 card.

What are some of the legitimate reasons that OpenGL may be unable to allocate memory? Is it likely to be video memory or some other type of memory?

Cory

Kim Bale wrote:
Hi Cory,

Are you using frame buffer objects and an nvidia card?

Try running the osgprerender example and see if you get the same
error. If you do it's a nvidia driver bug. I've come this a number of
times and whilst there are legitimate reasons for getting the error in
my case it's always been a driver bug.

Kim.



2009/11/10 Cory Riddell <[email protected]>:
  
When I render my scene, I'm getting this in the log:

    
 Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
      
This is on a Windows XP machine with 4GB of RAM. I suspect it isn't
complaining about running out of that memory though. Is it video RAM
that I have run out of?

Cory
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