I think I found the problem why the plugin isn't found... Is the
plugin for playing avi the QuickTime plugin?  If it is, it isn't
building built when I build OSG.  I ran CMake and see that the
QUICKTIME_LIBRARY and QUICKTIME_INCLUDE_DIR are NOTFOUND.  I assume
this is the reason the qt plugin isn't being built. Is that the case?
W

On Mon, Nov 2, 2009 at 8:28 AM, Art Tevs <[email protected]> wrote:
> Hi Wyat,
>
>
> WyattEarp wrote:
>>
>> What is the
>> cudakernel project that Cmake generated?  Note of the files will open
>> in VS.
>>
>
> This is the cuda example project. I have not checked if cmake does also 
> generate valid VS files for cuda module in the example.
>
>
>>
>> Also, when I try to run the video example I get an error message saying that 
>> a plugin could not be found to read objects from Data/Images/video.avi and 
>> one that says the video.avi file could not be found.  I copied the Data 
>> directory underneath my bin directory and the other examples, except the 
>> cuda example and the osgppu_viewer example... the last one could be because 
>> I am not passing the correct args in.
>>
>
> Please read README first. It says that you have to specify OSG_FILE_PATH 
> before running the examples. Yes one way would be just to copy the Data 
> directory under the bin path. Check that your osg plugins responsilbe for avi 
> handling could also be found. Just to be on the safe side, you can copy all 
> osgdb_*.dll into the bin directory where your examples are built.
> osgppu_viewer has to be started with a file path to any .ppu file. In those 
> files the complete pipeline is stored, similar to .osg files.
>
> cheers,
> art
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=19032#19032
>
>
>
>
>
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