Hi, I am trying to create a height field with the decent framerate (using for example 2000 by 2000 height map). I read on this forum that using osg Height Field class in not recommended because I would have to use ShapeDrawable which will slow things down.
I created a height field geometry myself (using triangular stripes). Basically for each column in the height map I created a triangular stripe. Unfortunately I got very bad performance (2 times slower than using osg HeightField class). I am wondering what can be a problem. Could it happen because I create too many osg nodes (I doubt it) or am I missing something else? I will appreciate any suggestions! Thank you very much! Cheers, Janna ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20020#20020 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

