Hi,

I am trying to create a height field with the decent framerate (using for 
example 2000 by 2000 height map). I read on this forum that using osg Height 
Field class in not recommended because I would have to use ShapeDrawable which 
will slow things down.

I created a height field geometry myself (using triangular stripes). Basically 
for each column in the height map I created a triangular stripe. 
Unfortunately I got very bad performance (2 times slower than using osg 
HeightField class). 
I am wondering what can be a problem. Could it happen because I create too many 
osg nodes (I doubt it) or am I missing something else?
I will appreciate any suggestions!


Thank you very much!

Cheers,
Janna

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20020#20020





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to