Hi Chris and Robert,

Thank you very much for your replies! 

For now I think I will postpone using VPB. I will have a lot of different types 
of data and would need to see how to go around processing it into one standard. 

Currently I am subdividing my height map into smaller ones and rendering 
several separate HeightFields. This at least gives me fast geometry update. 
However I believe that using plain HeightFields is not good. But since I got 
the problems with the TerrainTile/HeightFieldLayer as I mentioned before I have 
no choice.

Robert, if you have any idea why do I have these problems (see in my previous 
post) I will be very happy to hear your suggestions!

I am thinking eventually to look into vertex shader option as it might be the 
fastest one. Currently I am implementing a prototype version to see how 
fast/slow things can get.

I want to say thanks again for your help! This forum is a great support for osg 
users, especially new ones! 

Cheers,
Janna

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http://forum.openscenegraph.org/viewtopic.php?p=20297#20297





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