Hi Chris and Robert, Thank you very much for your replies!
For now I think I will postpone using VPB. I will have a lot of different types of data and would need to see how to go around processing it into one standard. Currently I am subdividing my height map into smaller ones and rendering several separate HeightFields. This at least gives me fast geometry update. However I believe that using plain HeightFields is not good. But since I got the problems with the TerrainTile/HeightFieldLayer as I mentioned before I have no choice. Robert, if you have any idea why do I have these problems (see in my previous post) I will be very happy to hear your suggestions! I am thinking eventually to look into vertex shader option as it might be the fastest one. Currently I am implementing a prototype version to see how fast/slow things can get. I want to say thanks again for your help! This forum is a great support for osg users, especially new ones! Cheers, Janna ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20297#20297 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

