Hi Robert, Thank you very much for your reply! I am going to look into the osg::Terrain.
The other goal is to make an interactive editing of the height field so we can change the layout of the terrain on fly. However when I used Height Field class and alternated the values of the height with setHeight() functionality, the performance was very slow. Would the usage of the osg::Terrain::TerrainTile with HeightFieldLayer improve this aspect? I found out that currently (using plain HeightField ) the slowdown happens when I search for the intersection using LineSegmentIntersector and when I reset a height of the grid cell using osg::HeightField::setHeight(). Thank you for any suggestions! Cheers, Janna ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20152#20152 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

