Janna Terde wrote: > Hi Robert, > Thank you very much for your reply! > I am going to look into the osg::Terrain. > The other goal is to make an interactive editing of the height field so we > can change the layout of the terrain on fly. However when I used Height Field > class and alternated the values of the height with setHeight() functionality, > the performance was very slow. > Would the usage of the osg::Terrain::TerrainTile with HeightFieldLayer > improve this aspect?
It is generally understood that aspects of the design of Heightfield make its performance poor compared to osg::Terrain::TerrainTile/HeightFieldLayer. > I found out that currently (using plain HeightField ) the slowdown happens > when I search for the intersection using LineSegmentIntersector and > when I reset a height of the grid cell using osg::HeightField::setHeight(). Yes. My understanding is that the data storage of HeightField is sub-optimal for transfer-speed to OpenGL, and it may not be especially fast for intersection either. Try the osg::Terrain::TerrainTile/HeightFieldLayer combination as we've suggested several times. It's not a good use of anyone's time to keep speculating on why HeightField isn't a good choice. It just isn't. > Cheers, > Janna -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

