Janna Terde wrote:
> Hi Robert,
> Thank you very much for your reply!
> I am going to look into the osg::Terrain. 
> The other goal is to make an interactive editing of the height field so we 
> can change the layout of the terrain on fly. However when I used Height Field 
> class and alternated the values of the height with setHeight() functionality, 
> the performance was very slow. 
> Would the usage of the osg::Terrain::TerrainTile with HeightFieldLayer 
> improve this aspect? 

  It is generally understood that aspects of the design of Heightfield make its
performance poor compared to osg::Terrain::TerrainTile/HeightFieldLayer.

> I found out that currently (using plain HeightField ) the slowdown happens 
> when I search for the intersection using LineSegmentIntersector and
> when I reset a height of the grid cell using osg::HeightField::setHeight().

  Yes. My understanding is that the data storage of HeightField is sub-optimal 
for
transfer-speed to OpenGL, and it may not be especially fast for intersection 
either. Try
the osg::Terrain::TerrainTile/HeightFieldLayer combination as we've suggested 
several
times. It's not a good use of anyone's time to keep speculating on why 
HeightField isn't a
good choice. It just isn't.

> Cheers,
> Janna

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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