Hi, I'm using the osgviewerqt example with Qt integration. Am I correct in my assumption that physics, AI and all other game related updates need to be implemented in the virtual void paintGL() function or is there a more elegant way to create a game loop while using QT with OSG.
Thank you! Cheers, Darick ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21129#21129 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

