H Darick,

On Wed, Dec 9, 2009 at 5:23 AM, Darick Barnes <[email protected]> wrote:
> I'm using the osgviewerqt  example with Qt integration.  Am I correct in my 
> assumption that physics, AI and all other game related updates need to be 
> implemented in the virtual void paintGL() function or is there a more elegant 
> way to create a game loop while using QT with OSG.

I wouldn't recommend using Qt for a game unless you had lots of 2D GUI
that you needed.  For a fullscreen game just using osgViewer's built
in windowing functionality as it's far more flexible and powerful for
this type of work.

As for really must use Qt, then a paintGL wouldn't be where I'd put AI
and physics, I'd personally stick them in a separate thread.

Robert.
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