-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi,
On 2009-12-09 18:58, HyeongCheol Kim wrote: > Hi, everyone, > > I have made some application by using osg library. > Nowadays, I have been tring to find any way of nagative parallax stereo > rendering in OSG but I could not have found. > > I've been succed to make positive parallax stereo rendering by following code. > > osg::DisplaySettings::instance()->setStereo(true); > osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::HORIZONTAL_SPLIT); > > osg::DisplaySettings::instance()->setEyeSeparation(0.04); > > I think I have to know how to change two camera's focal length which is > generated by stereomode from OSG. > > Is there anyone who knows that? > > Thanks your helps! > ... What exactly are you trying to achieve? What do you understand as "negative paralax"? Negative inter-ocular distance? (i.e. swapping left and right eye) Or negative disparity (object seems floating in front of the screen)? Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iD8DBQFLH+ten11XseNj94gRAiQjAKDMRcvMOh2PZ550rmtIfh/KdOkBygCeNN6z qowQYC8A7NbV36JfFKzepg4= =yFp9 -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

