Jan Ciger wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > On 2009-12-09 20:09, HyeongCheol Kim wrote: > > > Hi, Thanks for your reply! > > > > What I mean is exactly negative disparity (object seems floating in front of > > the screen)! > > > > Well, just set them to have appropriative coordinates (y or z, depending > on your coordinate system) so that they float out. You may have to > adjust your near clipping plane, though. > > Jan > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.10 (GNU/Linux) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ > > iD8DBQFLIDbXn11XseNj94gRAsMbAKCwVreGWFh4KFbKu9GS+4WLCJh37QCffEYe > tiX13o77aqesbpejeolRBSg= > =awNx > -----END PGP SIGNATURE----- > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum
Hi, Jan! Thanks again, but I wonder what appropriative coordinates means. I'm using trackball manuplator so I have been trying to get camera pointer when I set stereo mode as HORIZONTAL_SPLIT. If I can get two camera pointer when I set stereo mode as HORIZONTAL_SPLIT (left and right), I think that might be possible to change their focal length to create nagative parallax stereo. Is it wrong? If my knowledge is too short as you think, haha;; I'm so sorry about that! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21293#21293 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

