Hi, jan,
Thanks, a lot.
I don't know how to appreciate that, Thanks.

When I started how to use osg it was really difficult because there was no any 
reference book except for just function reference book.

I am a student in master degree in Korea and I have took lectures related to 
graphics, but I have been not good at applying the theory to application yet.

At first, when I tried to make negative parallax rendering, I red the article 
which you linked at previous post and I understood roughly how to do it.

So I have made an effort to change focal lengh.
According to your explaination, I think I have been misunderstanding something 
in nagative parallax.

I have been thinking the interoclur point in nagative parallax means two 
camera's intersection in perspective mode so I have tried to change focal 
lengh. But it look like just intersection of cameras' FOV as your explaination.

So you mean because OSG use just asymmetric frustum, just set some variables as 
you written and set object to have appropriative coordinate.

And VizWall might be projection plane.

I hope my understanding is right.
I'll try to do that right now! :)

Really Thanks,
you seem for me to find good teacher!




... 

Thank you!

Cheers,
HyeongCheol

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21358#21358





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