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Hi,

On 2009-12-12 00:20, HyeongCheol Kim wrote:
> Hi, jan,
> Thanks, a lot.
> I don't know how to appreciate that, Thanks.
> 
> When I started how to use osg it was really difficult because there
> was no any reference book except for just function reference book.
> 

Actually there is a book published on OSG. I think that there is a link
on the website. There are also quite a few tutorials and examples
available as well.

> I have been thinking the interoclur point in nagative parallax means
> two camera's intersection in perspective mode so I have tried to
> change focal lengh. But it look like just intersection of cameras'
> FOV as your explaination.

I am not sure what you mean by "interoclur" point. The camera optical
axes are parallel for proper stereo, they do not intersect. Only the
frusta do. If your optical axes intersect (the cameras are turned
towards each other), you are doing the "toe-in" stereo, which is
incorrect and causes eye strain.


> So you mean because OSG use just asymmetric frustum, just set some
variables as you written and set object to have appropriative coordinate.

No, what I meant is that if you start fiddling with the projection
matrices and set them based only on focal length, you will get symmetric
frusta - if your cameras are parallel, parts of the screen will not be
in stereo, because the frusta will not overlap completely (see the
description and illustrations on Bourke's web site - it is pretty
self-explanatory).

The environment variables were mentioned because you can achieve what
you want without going deep into OSG - what you want is a completely
standard setup. It will work without doing anything, just set the size
of the screen and the viewer distance from it correctly.

> And VizWall might be projection plane.

VizWall is actually this:
http://www.cyviz.com/cyviz/public/openIndex?ARTICLE_ID=108

That is the setup the settings I gave you were for.

Regards,

Jan
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