Hi Teodor,

I'm not sure if this is a common problem, but in the company I work
for we have never been able to get quad buffered stereo to work in a
window in Vista (fullscreen is fine). We've come to the conclusion
that it is a driver issue and reported it to nVidia, but thus far
there there hasn't been a resolution.

It would be interested to know if there are many people on the list
having this issue actually since there seems to be a lot of bods
working with stereo here.

Regards,

Kim.


2009/12/15 Teodor Hanchevici <[email protected]>:
> Hi,
>
> I have a 3D stereo application that runs fine in anaglyph mode on Windows XP, 
> however when changing the mode to QUAD_BUFFER and switching to Windows Vista 
> it stops working. Basically using the NVIDIA vision glasses and a Quadro FX 
> 3700, the stereo effect is not present.
>
> I am using driver 191.66 for Windows Vista, and the operating system is 32 
> bit ultimate.
>
> The application is a QT application using the QOSGWidget and the composite 
> viewer classes provided as example.
>
> the OSG example (osgstereoimage) works fine, so I wonder if anyone has 
> experienced such problems.
>
>
>
> Thank you!
>
> Cheers,
> Teodor
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=21545#21545
>
>
>
>
>
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