Hi Teodor, I'm not sure if this is a common problem, but in the company I work for we have never been able to get quad buffered stereo to work in a window in Vista (fullscreen is fine). We've come to the conclusion that it is a driver issue and reported it to nVidia, but thus far there there hasn't been a resolution.
It would be interested to know if there are many people on the list having this issue actually since there seems to be a lot of bods working with stereo here. Regards, Kim. 2009/12/15 Teodor Hanchevici <[email protected]>: > Hi, > > I have a 3D stereo application that runs fine in anaglyph mode on Windows XP, > however when changing the mode to QUAD_BUFFER and switching to Windows Vista > it stops working. Basically using the NVIDIA vision glasses and a Quadro FX > 3700, the stereo effect is not present. > > I am using driver 191.66 for Windows Vista, and the operating system is 32 > bit ultimate. > > The application is a QT application using the QOSGWidget and the composite > viewer classes provided as example. > > the OSG example (osgstereoimage) works fine, so I wonder if anyone has > experienced such problems. > > > > Thank you! > > Cheers, > Teodor > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=21545#21545 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

