Hi Jan, I commented off the line osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::StereoMode::QUAD_BUFFER); and unset OSG_STEREO in the environment, leaving only OSG_STEREO_MODE as QUAD_BUFFER. This generated a lot of OpenGL errors and the app did not render stereo.
however, if I set both OSG_STEREO and OSG_STEREO_MODE then the application works fine. I will have to see if the display settings is updated after the window is created. Cheers, Teodor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21580#21580 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

