Hi Jan,

I commented off the line
osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::StereoMode::QUAD_BUFFER);
and unset OSG_STEREO in the environment, leaving only OSG_STEREO_MODE as 
QUAD_BUFFER. This generated a lot of OpenGL errors and the app did not render 
stereo.

however, if I set both OSG_STEREO and OSG_STEREO_MODE then the application 
works fine. I will have to see if the display settings is updated after the 
window is created.


Cheers,
Teodor

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http://forum.openscenegraph.org/viewtopic.php?p=21580#21580





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