Hi Danny, On 9/01/10 3:32 AM, Danny Lesnik wrote: > np = npl.front(); > osg::Matrixd localToWorld = osg::computeLocalToWorld(np); > grp = new osg::Group(); > grp->addChild(node); > matrixtransform = new osg::MatrixTransform(); > matrix->setMatrix(localToWorld); > grp->addChild(matrix);
'node' needs to be a child of 'matrixtransform' to be affected by its transformation (not a sibling as in your code): grp -> matrixtransform -> node /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

